Here is the Emerald City Comic Con Exclusive broken down from start to finish. I have had a lot of people ask for me to show more of the roughs and process for making a cover. This cover is a collaboration of the amazing Ula Mos and myself.
WHERE DO COVERS COME FROM:
Covers always start out with an Idea or a scene from either the publisher or the artist. Good covers come from a collaboration of an entire team, from the publishers to the artists and writers who create the characters we draw. Once the subject matter of the cover is decided I tend to draw the rough sketch small and then scan them into photoshop to adjust size ratios. Once the sketch looks good and somewhat clean I then redraw it on 11x17 Blueline art board (aka Comic Board). I use a 4H and 2H pencil to do all my drawing... (Always sharp...I have stabbed myself several times but it is worth having a sharp pencil for details.) Once the drawing is finalized and approved I go to inks. I am horrible with brushes and have destroyed cloths, furniture and accidently inked the dog while trying to use brushes and ink. So, now I use only techinical pens such as the Copic Multiliners or Pitt pens. I ink the way I draw so Tech pens work well for me. I am not a fan of big black areas, I prefer those areas to be colored. Leaving them open gives the colorist more freedom to add lighting and form to a piece. We live in a world of millions of colors, I like giving my colorists the freedom to explore them and use them. Alright onto colors..
Ula mos (link: [link]
) is the colorist who's talents have taken my lines and given them a life of their own.
Colors start with flatting out the image into solid blocks of color usually on one layer in photoshop. This allows a colorist to quickly grab the areas with the magic wand tool when shading and adding final colors. Color bases are often three colors (Mid Tone, Shade, Highlight). These blend to give the object its form and 3 dimensional characteristics. Finished colors are a combination of all the elements together, including the lines and special effects (ie Clouds , Texture, Lighting, Highlights, reflections and shadows.)
I hope this helps answer some of the questions about how a cover is created and what goes into making a Zenescope cover.